We find a serious bug in crossbridge while applying physx to our game, unfortunately the bug seems too tricky to us, so we are seeking for someone kindly to help us to solve the porblem, the bug description is here:
and of cource we can pay for any contribution from anyone.
Well, after a study on sourcecode of CrossBridge, luckily, I think I have found the problem and I can create a very simple case to reproduce the problem. Briefly speaking, CrossBridge doesn't do FP_ROUND (the operation for converting high-precision type down to low-precision type) at all, it just copies the src value to dest!!!!!!!!!
But I still don't know how to solve it.I have changed the above link to a new bug description.